March 13, 2023, was a very good day for PC Gamer associate editor Ted Litchfield. Because on that day, CD Projekt finally fixed the grass shadows in The Witcher 3: Wild Hunt, meaning he could finally enjoy the game the way it was meant to be. At the time, he no doubt believed that peak videogame grass quality had been achieved—and yet somehow, CD Projekt has made it even better.
The new-and-even-more-improved grass comes as part of a new patch for The Witcher 3 that takes the game to version 4.04. It’s a bit unusual for big patches to be rolling out for eight-year-old games, yes, but the case of The Witcher 3 is somewhat unique thanks to the major next-gen update that dropped at the end of 2022. It brought a whole new level of visual fidelity to the game, along with new cont…
แอนโธนิโอ เพียร์ซ หัวหน้าโค้ช ลาส เวกัส เร้ดเดอร์ส ยังไม่ตัดสินใจว่าเขาจะเปลี่ยนตัวควอร์เตอร์แบ็กตัวจริงหรือไม่ หลังการถอด การ์ดเนอร์ มินชูว์ ออกจากสนามแล้วส่ง ไอแดน โอคอนเนลล์ ลงเล่นในช่วงท้ายควอเตอร์ที่สามของเกมพ่าย เดนเวอร์ บร็องโก้ส์ 18-34 เมื่อวันอาทิตย์ที่ผ่านมา ตามรายงานจ�…
“ครึ่งแรก เราเสียสองประตูที่ไม่เกี่ยวกับเรื่องแท็คติก”
“เราเล่นกันอย่างเข้มข้น ทำตามแผนด้วยพลังงาน นั่นคือประเด็นหลัก นั่นคือสิ่งที่ผมต้องได้กลับมาในช่วงพักครึ่ง มันคือหน้าที่ของนักเตะ พวกเขาเล่นได้อย่างมหัศจรรย์ในครึ่งหลัง และทำได้ดีพอที่จะชนะ”
พูดถึงความ�…
Josh Sawyer is an RPG legend, with writing and design credits on games including Icewind Dale, Neverwinter Nights 2, Fallout: New Vegas, Pillars of Eternity, Tyranny, The Outer Worlds, and numerous others. But with the runaway success of Baldur’s Gate 3 inspiring talk about the possibility of Pillars of Eternity 3, Sawyer expressed some doubt about his participation in it—not because he doesn’t want to do it, but because he doesn’t feel like he’s hip to what modern RPG fans want.
One major obstacle to recreating BG3’s success in a new Pillars of Eternity game, Sawyer said in a new Q&A video, is money: “Money doesn’t fix all your problems, but there are some things you simply cannot do without money. For example, the production quality of the character models, the cinemat…
Confirming a rumor that surfaced earlier this month, Microsoft has announced a “multiyear, multibillion dollar investment” with ChatGPT developer OpenAI which it says will help accelerate breakthroughs in artificial intelligence development and “ensure these benefits are broadly shared with the world.”
Two of OpenAI’s creations have been at the forefront of major tech news in recent months: ChatGPT, a chatbot convincing enough that the New York City Department of Education banned it from school networks and devices, and DALL-E, a powerful image creation program that’s fuelling some man-vs-machine controversy of its own. Microsoft has played a role in enabling both of those technologies, with previous investments into OpenAI in 2019 and 2021.
Microsoft also said it will incre…
Get your game off to the best possible start with our clue for today’s Wordle. It’s designed to give you a helpful hint, without spoiling all of your fun. We’ve got general tips if you’d like to read something a little less specific, as well as the answer to the September 27 (1196) Wordle if you need help. Whatever your playstyle, we’ve got something that’ll help you win.
Today’s Wordle should’ve been cleared an entire row earlier, and it’s all my own fault. Picture the scene: I’d got plenty of clues laid out before me, and this could be the winning guess. Now then, do I try the completely ordinary and obvious word first, or the obscure ye olde English term that popped into my head? Yeah.
Today’s Wordle hint
Wordle today: A hint for Friday, S…
The developer behind Ori and the Blind Forest thinks action RPGs have room for improvement, and aims to “reinvent the genre” with its new game No Rest for the Wicked.
Launching on Steam Early Access early next year, No Rest for the Wicked will carry over Moon Studio’s painterly art style into an isometric “mature” world set on an island just after the death of its king and freshly corrupted by a transformative plague. You’ll fight beasts and invading armies with the gear you gather using a combat system “where skill and timing is required over simple ‘button-mashing.'”
“Fights in the game are animation-driven, direct, and tactile, allowing skilled players to combine visceral strikes and deadly moves,” Moon Studios says. Weapons will have unique movesets and there will be ene…
A bizarre but extremely thorough new report at IGN claims that a prominent advocate for accessibility in videogames, who co-founded the Can I Play That? website in 2018, may not have actually existed at all—but instead appears to be the creation of her purported romantic partner, Coty Craven.
Banks first appeared as One Odd Gamer Girl in 2015, and quickly grew to become a well-known member of the disabled gamer community, according to IGN’s report. In 2018, for instance, she was featured in an interview with leading videogame accessibility website AbleGamers; in 2019, following her reported death, the site paid tribute to Banks in “A Farewell to a Friend,” calling her an “amazing ally” and “a brilliant light in the fight for accessibility.”
But five years later, the IG…
In a recent interview with IGN, Dragon’s Dogma 2 director Hideaki Itsuno didn’t mince words when it comes to his preference for actually exploring open worlds instead of zipping around via the map menu express: “Travel is boring? That’s not true. It’s only an issue because your game is boring. All you have to do is make travel fun.”
Both Dragon’s Dogma and its sequel have more limited forms of fast travel, requiring users to spend prize resources if they want to avoid going from point A to point B the old fashioned way. Itsuno is keen, however, to make sure that doesn’t result in uneventful slogs across the world map.
“We’ve put a lot of work into designing a game where you can stumble across someone and something will happen,” Itsuno explained. “While it’s fine if [a game] …
Back in the good old days of Bethesda RPGs (and I’m talking about Oblivion, Skyrim, and the Fallout games) when you killed a fool you could loot them of all their stuff. And I mean everything! Not just weapons and cash, but outfits, pieces of armor, helmets, hats, and dignity. When you looted a dead enemy in those games, you left behind nothing but a corpse in its underwear.
To the disappointment of many, Starfield works a bit differently. You can sometimes get a helmet or spacesuit off a dead foe, but usually when you loot someone you just come away with their weapons, maybe some credits or aid items, and perhaps a few other odds and ends. That can be a bummer if you ice someone who’s got some nice clothes or a spacesuit you’d really like to wear or sell.
Now there’s a fix …